var blockArray:Array=new Array();
//make a new array called blockArray
for (var i:int = 0; i < 15; i++) {
//Add a line until it has 15
var cube:MovieClip = new box();
//make a varible called cube using box from the library
cube.x=Math.random()*550
//random position along the x axis untill 550 (document size)
cube.y=Math.random()*400
//random position along y axis
addChild(cube);
//adds cube
blockArray[i]=cube;
//fills list with 15 cubes
}
Next we made a quick hit test code
stage.addEventListener(Event.ENTER_FRAME, checkHit);
//listen to the stage on all frames, run a function called checkhit
function checkHit(myevent:Event):void {
for (var i:int = 0;i<15; i++) {
if (blockArray[i].hitTestPoint(mouseX,mouseY, true)) {
//if the cubes in the blockArray get's hit by the mouse either on the x axis or y axis
blockArray[i].alpha=.3;
//the alpha (transparency) goes down to 0.3
}
}
}
We also made a code for two objects on the stage hitting each other.
stage.addEventListener(Event.ENTER_FRAME, checkHit);
//listen to the frame and run a function called checkHit
function checkHit(myevent:Event):void {
Cube1.x+=3
//set cube1 to move right at a speed of 3 pixels
Cube2.x-=3
//Same with cube2 but left
if (Cube2.hitTestPoint(Cube1.x,Cube1.y,true)) {
//if cube 2 gets hit by cube 1 along either the x or y axis
Cube1.alpha=.3;
//The alpha of cube 1 goes down to 0.3
}
}
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